Example: defend a mine while attacking an enemy Mobile Base that parked itself on the other side of the mapĮscort Missions - just escort a VIP mech or vehicle to a designated zone. Set time limits when reinforcements can come in if nearby. Example: take out a mech captain or a scout on the run.Īttack and Defend - basically a combination of Defend Objective and Destroy Buildings / Target missions from above. If you beat it you can salvage special tech or rare parts. If it leaves the area, you lose (and might get more forces thrown at you in the Overworld). Example: cripple a power plant or comms network.Īssassin Missions - take out a targeted mech. Take too long and reinforcements come in to make your life harder. ("If I can't have it then you can't either! type of mentality")ĭestroy Specific Buildings / Targets - do a tactical strike against an enemy outpost or key structure to cripple their systems. It takes too much damage from the enemy (or you), you fail the mission.Įxample that already exists in game: If the Convoy Missions had the enemy realizing they were losing and they started destroying the resources I'm trying to steal I'd be forced to strategize around the enemy because they are denying me Supplies and Equipment. Think stealing research, planting a bomb or evacuating civilians from a building.ĭefend the Objective - protect a civilian building, key structure or resource that is being attacked by enemy mechs. ![]() Time limit set to complete or you fail the mission. Secure the Zone - King of the Hill style where you keep your mech in a regulated zone for a number of turns or try to force the entrenched enemy mech out from a defended spot. ![]() New Mission Objectives I want the Developers and community to think about: Some of those are supplemented already with secondary ones in the form of "don't accidentally destroy this civilian building" and "destroy this tower to prevent reinforcements". The most common mission we have now is "destroy the other mechs". ![]() 2) Add objectives with appropriate punishments to missions.Īdding different mission objectives or variants help break up the player's strategy and has the added benefit of telling the story through the missions.
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